It's a busy time right now so I wanted to give a bit of an overview of what all is going on.
In part, I have been overhauling a lot of things in the past couple of months: New ways of doing things, trying to be more efficient, make my workflows a bit more regular instead of swinging between writing for 20 minutes one day and 15 hours the next. If you have been with me for a while, you know things can be a bit chaotic and I'm trying to level that out a little bit more.
A lot of this has also been to improve my own health and well-being in the process.
Additionally being a little more open with how things are doing is probably a good thing overall.
With that out of the way lets look at some specifics:
Modiphius projects:
There are two projects for the overlords, one specifically Parsecs and one of something new and exciting. Both will be full rulebooks, with the Parsecs one being compatible with From Home.
Additionally, I have seen the "proofed" version of the Leagues expansion and there are 2 additional Parsecs expansions done. So stay tuned for all of that. I know its been a wait but I assure you we are closer to the finish line :)
Nordic Weasel projects:
(Don't put too much stock in that title, I need to call them something)
There are a number of titles that have been circulating on Discord or among the "chosen few" for the past months.
As you know, I am always trying new things and I wanted to do something with more player involvement. This means a "thinner" starting rulebook and then being able to get player feedback on board during the process.
I will do separate blog posts about each of these, including details of how things are going and how you can get involved. If you are impatient you can hit me up on email at nordicweaselgames@icloud.com. Generally its 10 dollars to get in but some are also available through Patreon.
We have cooking:
*Play test version of Musket to Rifle ("Big skirmish" rules intended to cover the 19th century and beginning of the 20th).
*Play test version of Five Parsecs Tactics. (Military actions in the 5P setting and rules)
*Play test version of Personal Space (working title for a 5 parsecs RPG)
*Prerelease of Rogue Hammer. (Squad Hammer based rules for using Rogue Trader type units).
For lack of a better term, I am going to dub these four projects "Living games". More on that below.
Additionally the phenomenal Jason Smith (of Chromehammer Ascension fame) is working with my guidance to update Clash on the Fringe to a much nicer 2nd edition. He is doing all the legwork there and from the previews I've seen it will be quite phenomenal.
The cycle for "Living games":
As I write this, the details are still being worked out so some of this will no doubt change with experience. If it is successful I expect this will be the model for future titles.
First there may be a prerelease available to specific people or generally available upon request or for a payment (of a bit less than the expected final price). This is the earliest look at a point where the game is either ready to play but fairly rough or only 90% there. It allows critical feedback at the fundamental stages.
Once I feel like things are in place, the rules will be available on Patreon. This version will be updated based on a cycle I set for the rules (between 30 and 60 days per update) with updates covering improvements, new elements being added, bad parts being redone, error fixes and so on. Essentially, Patreon will always be the bleeding edge of things.
Finally Wargame Vault comes into the picture. The intention is that every 3 or 4 updates on Patreon the WGV version will get updated to match. In computer terms, think of WGV as the "stable" branch where things go when they have been kicked around a bit and should all be in good shape.
Of course over time a title will reach a point where it reasonably has everything it needs and ought to have, so it is time to take it off the list and let something else take its place. Thus the cycle of (gaming) life can continue.