"Musket to rifle" was always intended to be a working title. After much brainstorming two alternative titles have emerged: "Hearts & Bayonets" and "Height of Reason".
The first referring to the era of revolutions and high passions, the second to the popular view that people were living at the height of scientific and philosophical achievement. Let me know if you like one or the other better.
Progress on the rules is steady. After some consideration I have shifted them to a D10 instead of a D6. I usually resist using any other die unless I feel there's something specific to be gained but in this case, I felt the range was becoming a bit too tight for a D6. Additionally, this does make it easy to tell percentage odds at a glance which I like.
The book will have a full set of unit building with points values so you can do pick up games, but it is of course also suitable to scenario driven play. I am still kicking around how it will be released, whether it will be a subset of the game first to let people test it or whether to delay and do the entire book at once. I also need to figure out how to do ongoing support since there is so much I'd like to do for specific conflicts, additional scenarios and whatnot. Big questions.
The standard game size will be doable with a box or two of 1/72 scale figures but you can of course use any figures you like. The rules scale down pretty well so if you have a couple units of 5-6 figures you can play out a little raid but the sweet spot is probably around 40-50 each.
It does feel nice to get back into the historical gaming scene again as a break from all the space guns :)