This page will be a running update giving the basic information about Nordic Weasel Games titles current and past.
It will offer information on the basic topic, typical figure count or size and a few keywords about features.
As this is a lot of work, I will try to update these on something resembling a daily basis.
Games are divided by genre: Science Fiction, Fantasy, Historical games by time period and Role Playing Games.
Science Fiction games
Blast Pistol
Clash on the Fringe
Science fiction skirmish rules. Platoon level.
D10 based. Large number of alien troop types (from the Unified Space setting). Includes vehicle rules, psionics and officers. Semi-hard scifi feel with weapon areas of effect and pinning. Good tactical feel.
Solo advice included and simple progression system.
Two editions released. Currently available https://www.wargamevault.com/product/425983/Clash-on-the-Fringe-Revised-Edition
WGV Electrum rank (Original). Silver (Current edition)
Fast And Dirty (FAD)
Science fiction platoon level warfare. Fairly gritty.
A generic science fiction game with an extensive unit builder and a focus on firepower and suppression. In total 5 editions were released on various websites and forums. This was the first "real" game I published and predated the "Nordic Weasel" moniker.
The game was never sold commercially. The rights were purchased by a gentleman who created his own version, which is still available online.
Renegade Scout
Platoon level skirmish games. Units are 5 figure infantry squads (based individually). Uses a modernised "alternate timeline" system based on the 2e 40K rules with various tactical upgrades. Includes a full unit list, weapons etc. for Unified Space but is compatible with RT and 2e units as well. A reviewer described this as "a retroclone done right".
Rules include simple progression, options for man to man (Necromunda scale) combat, a full points system and more.
Two editions released. Current version available here https://www.wargamevault.com/product/249657/Renegade-Scout--Bleeding-Edge-Retro-Gaming
WGV Gold rank.
Shoot People in Space
Small scale unit based action. Units are 3 figure grunt squads or single characters. Rules include light vehicles. Inspired by the play experience of games like Spacefarers and Laserburn with a high emphasis on chaotic and exciting gameplay but much simpler rules. Troops often act in unexpected manners as a result of combat. Includes rules for persistent games (low-narrative campaigns), scenarios and a "Mercenary system" for competitive play. Story driven skirmish game. Intended for game mastered scenarios but solo-friendly.
Uses a trait system to make it easy to adapt your own characters. D6 dice pool system for combat.
One edition released with a number of supplements. Available here https://www.wargamevault.com/product/188598/Starport-Scum
WGV Gold rank
Weasel Tech
Strife
Platoon level game developed when I was in college, featuring a near-future European setting. Heavily based on raw ideas from places like Warzone and Stargrunt 2. A lot of the concepts would later mature into FAD.
Fantasy miniatures games
Dungeon Scum
Fantasy warband rules. Handful of figures per side.
The game is intended to be played in a semi-RPG fashion with a game master characters described through open-ended traits, though it does feature some solo elements and can be used to play out underworld missions. Campaign rules are provided. Same game system as Starport Scum.
One edition released. Current version available here https://www.drivethrurpg.com/product/192168/dungeon-scum
WGV Gold rank
Elf Knyghte Pyke and Sworde
Fantasy and medieval skirmish rules. 15-30 figures per side.
Stylized unit types, includes campaign guidelines, scenario set up and a full points system with custom unit building. Not solo oriented. Adaptable to dark age/ancients/pike&Musket. Includes a broad list of fantasy creatures and magic items.
2 edition has been released.
Current edition available at https://www.wargamevault.com/product/520073/Elf-Knyghte-Pyke-Sworde
WGV Copper rank
WW2 miniatures games
Five Men in Normandy
WW2 skirmish rules. Half-squad to squad.
The game features character creation, campaign events and fast playing "one roll" mechanics combining morale and damage into a single roll of the dice. Generation tables are provided for a number of major and minor combatants.
Playable head to head while the campaign rules assume you are playing solo.
First edition superseded by "30 cal edition".
Current edition available at https://www.wargamevault.com/product/223411/Five-Men-in-Normandy-30-cal-edition
The original supplements are compiled into the Companion available at https://www.wargamevault.com/product/224715/Five-Men-in-Normandy-30-cal-Companion
WGV Electrum rank
Five men at Kursk
WW2 skirmish rules. 10-15 figures per side including vehicles. Figures should be based individually.
Solo friendly. The game is set up to be played as a campaign taking you through the war. Comes with vehicle profiles for common German, UK, US and Soviet vehicles. Playable against an opponent as well. Scenarios use random rolls to determine troops available.
This is the "big sister" of Five Men in Normandy offering more chrome and more focus on teams of soldiers.
1 edition has been released.
Current edition available at https://www.wargamevault.com/product/174545/Five-Men-at-Kursk
WGV Gold rank
WW1 miniatures games
Trench Storm
WW1 combat. 10 figures per stand with company to battalion sized games.
Loosely inspired by the old Space Marine/Epic 6mm miniatures rules.
2 editions were released, one in print through The Tin Dictator (now defunct) and one on Wargame Vault. The rights to the rules have been sold off and the rules are not presently available.
Trench Hammer
WW1 combat. 10 figures per stand with platoon to company sized games.
Based on my own Squad Hammer rules.
1 edition available through Wargame Vault
https://www.wargamevault.com/product/229525/Trench-Hammer-WW1-fighting-on-the-cheap
Electrum seller currently
Black Powder games
Musket to Rifle
19th century. 20-40 figures per side.
D10 based conventional game system for "large skirmish" actions in the 19th century. Should also be pretty usable for French and Indian Wars and similar. Multiple scenarios are included. Intended for player versus player but has solo play tools. Points system is included and you can build your own armies.
1 editions have been released.
Available at https://www.wargamevault.com/product/536465/Musket-to-Rifle-Black-Powder-skirmish-warfare?src=newest
WGV Copper rank
General 20th century miniatures games
FiveCore: Skirmish Evolved
Generic 20th / contemporary / scifi skirmish. 5-10 figures per side.
Skirmish game based off the Five Men in Normandy rules. Solo friendly. Includes experience system with character classes and random force creation. Infantry and vehicle rules are provided as are traits for some alien and mystical abilities. Focus is on firearms driven combat (20th century and near future)
3 editions have been released.
Current edition available at https://www.wargamevault.com/product/144009/FiveCore-3rd-edition-Skirmish-Gaming-Evolved
WGV Platinum rank
Fivecore company command
Generic 20th / contemporary / scifi.
Company level game based off the FiveCore game system. Units are infantry squads or single vehicles. The game uses the same "single-roll" combat as other FiveCore titles where a single roll determines all outcomes. Random force creation and scenario generation is included. Game size is intended to allow the use of many Crossfire scenarios.
2 editions have been released
Current edition available at https://www.wargamevault.com/product/141387/FiveCore-Company-Command
WGV Gold rank
Fivecore Brigade commander
Allows commanding a brigade or so of troops (10-12 stands each representing a company). Units can have attachments representing platoon level support units such as heavy tanks or recon elements. Abstracted mechanics with heavy military feel. Aimed at ww2 and cold war battlefields. Plays very quickly. The core engine is shared with other FiveCore titles.
1 edition has been released.
Current edition available at https://www.wargamevault.com/product/145835/FiveCore-Brigade-Commander
WGV Gold rank
Role playing games
Blade and Lockpick
RPG engine for solo games. The purpose of the rules is to allow playing a party of characters easily in a solo RPG setup, with group oriented rules for handling confrontations, challenges and more. The game also features an "oracle" system to help answer questions during the game, though you can combine the core mechanics with a different oracle if you prefer.
WGV Gold rank
Usurper
Fantasy RPG with extensive random event tables. Core mechanic is driven by an action table with variable outcomes. Well suited to solo gaming. Loads of tables for scenario and character creation. Very GM friendly.
2 edition have been released.
Current edition available at https://www.drivethrurpg.com/en/product/494826/usurper-2-procedural-fantasy-roleplaying
Drivethru RPG Silver rank
Ballad of the Longbow
Conventional RPG designed for Robin Hood style adventure games in a fun medieval setting. Skill driven system with "class" abilities. Includes rules for handling companions and evil villains and extensive GMing advice. Very easy to play and get started on.
1 edition has been released.
Current edition available at https://www.drivethrurpg.com/product/341094/Ballad-of-the-Longbow
Drivethru RPG Silver rank.