Nordic Weasel Games

The blog home of Nordic Weasel Games

The NWG catalogue

This page will be a running update giving the basic information about Nordic Weasel Games titles current and past. 

It will offer information on the basic topic, typical figure count or size and a few keywords about features. 

As this is a lot of work, I will try to update these on something resembling a daily basis.

Science Fiction games

Blast Pistol

Science fiction skirmish rules. Roughly platoon level. 
D10 based, very simply system intended to be expanded over time with periodical expansions that would later be folded into the rules. Discontinued due to the amount of work exceeding the popularity. Vaguely set in the Unified Space setting.
Not currently available.

Clash on the Fringe

Science fiction skirmish rules. Platoon level. 

D10 based. Large number of aliens (from the Unified Space setting). Includes vehicle rules, psionics and officers. Semi-hard scifi feel with weapon areas of effect and pinning.

Solo advice included and simple progression system. 

Two editions released. Currently available https://www.wargamevault.com/product/425983/Clash-on-the-Fringe-Revised-Edition 

WGV Electrum rank (Original)

Fast And Dirty (FAD)

Science fiction platoon level warfare. Fairly gritty. 

A generic science fiction game with an extensive unit builder and a focus on firepower and suppression. In total 5 editions were released on various websites and forums. The rights are no longer owned by me and the game was never sold commercially.

Renegade Scout

Platoon level skirmish games. Units are 5 figure infantry squads (based singly). Uses a modernized "alternate timeline" system based on the 2e 40K rules with various tactical upgrades. Includes a full unit list, weapons etc. for Unified Space but is compatible with RT and 2e units as well. A reviewer described this as "a retroclone done right". 

Rules include simple progression, options for man to man (Necromunda scale) combat, a full points system and more. 

Two editions released. Current version available here https://www.wargamevault.com/product/249657/Renegade-Scout--Bleeding-Edge-Retro-Gaming

WGV Gold rank.

Shoot People in Space

Small scale unit based action. Units are 3 figure grunt squads or single characters. Rules include light vehicles. Inspired by the play experience of games like Spacefarers and Laserburn with a high emphasis on chaotic and exciting gameplay. Troops often act in unexpected manners as a result of combat. Includes rules for persistent games (low-narrative campaigns), scenarios and a "Mercenary system" for competitive play. 
Set in Unified Space. 
One edition released. Current version available here https://www.wargamevault.com/product/398913/Shoot-People-in-Space 

WGV Silver rank.

Starport Scum

Story driven skirmish game. Intended for game mastered scenarios but solo-friendly. 

Uses a trait system to make it easy to adapt your own characters. D6 dice pool system for combat.

One edition released with a number of supplements. Available here https://www.wargamevault.com/product/188598/Starport-Scum 

WGV Gold rank

Weasel Tech

Mecha game rules inspired by shows like Macross and Full Metal Panic. Solo game featuring 3 mech pilots against a horde of enemy machines with procedurally generated missions and a campaign system. The campaign features character experience, support characters, research and the Social System covering the interpersonal actions and relations between characters. 
Set in an implied setting. 
One edition released with one expansion. Current version available here https://www.wargamevault.com/product/379784/WeaselTech-High-Octane-Cybernetic-Warfare 

WGV Gold rank

An updated hardcover book is planned through Modiphius.

Strife
Platoon level game developed when I was in college, featuring a near-future European setting. Heavily based on raw ideas from places like Warzone and Stargrunt 2. A lot of the concepts would later mature into FAD. 

Despite my best efforts, these rules have been lost to the void and are no longer available. They were circulated very sparingly to people I knew online but were primarily played within my gaming group at the time.

Fantasy miniatures games

Dungeon Scum

Fantasy warband rules. Handful of figures per side. 

The game is intended to be played in a semi-RPG fashion with a game master characters described through open-ended traits, though it does feature some solo elements and can be used to play out underworld missions. Campaign rules are provided. Same game system as Starport Scum.

One edition released. Current version available here https://www.drivethrurpg.com/product/192168/dungeon-scum

WGV Gold rank

WW2 miniatures games

Five Men in Normandy

WW2 skirmish rules. Half-squad to squad.

The game features character creation, campaign events and fast playing "one roll" mechanics combining morale and damage into a single roll of the dice. Generation tables are provided for a number of major and minor combatants.

Playable head to head while the campaign rules assume you are playing solo. 

First edition superseded by "30 cal edition".

Current edition available at https://www.wargamevault.com/product/223411/Five-Men-in-Normandy-30-cal-edition 

The original supplements are compiled into the Companion available at https://www.wargamevault.com/product/224715/Five-Men-in-Normandy-30-cal-Companion 

WGV Electrum rank

An updated hardcover book is planned through Modiphius.

Five men at Kursk

WW2 skirmish rules. 10-15 figures per side.

Solo friendly. Campaign options and army generation. Infantry and vehicles. 

1 edition has been released.

Current edition available at https://www.wargamevault.com/product/174545/Five-Men-at-Kursk 

WGV Gold rank

An updated hardcover book is planned through Modiphius.

WW1 miniatures games

Trench Storm

WW1 combat. 10 figures per stand with company to battalion sized games. 

Loosely inspired by the old Space Marine/Epic 6mm miniatures rules. 

2 editions were released, one in print through The Tin Dictator (now defunct) and one on Wargame Vault. The rights to the rules have been sold off and the rules are not presently available.

Trench Hammer

WW1 combat. 10 figures per stand with platoon to company sized games.

Based on my own Squad Hammer rules. 

1 edition available through Wargame Vault

https://www.wargamevault.com/product/229525/Trench-Hammer-WW1-fighting-on-the-cheap

Electrum seller currently

General 20th century miniatures games

FiveCore: Skirmish Evolved

Generic 20th / contemporary / scifi skirmish. 5-10 figures per side.

Skirmish game based off the Five Men in Normandy rules. Solo friendly. Includes experience system with character classes and random force creation. Infantry and vehicle rules are provided as are traits for some alien and mystical abilities. Focus is on firearms driven combat (20th century and near future)

3 editions have been released.

Current edition available at https://www.wargamevault.com/product/144009/FiveCore-3rd-edition-Skirmish-Gaming-Evolved 

WGV Platinum rank

An updated hardcover book is planned through Modiphius.

Fivecore company command

Generic 20th / contemporary / scifi. 

Company level game based off the FiveCore game system. Units are infantry squads or single vehicles. The game uses the same "single-roll" combat as other FiveCore titles where a single roll determines all outcomes. Random force creation and scenario generation is included. Game size is intended to allow the use of many Crossfire scenarios.

2 editions have been released

Current edition available at https://www.wargamevault.com/product/141387/FiveCore-Company-Command 

WGV Gold rank

Fivecore Brigade commander

Generic 20th / contemporary / scifi. 

The largest scale version of the Fivecore combat system. Each unit is a company with 10-12 stands per table. Units can have attachments representing platoon level support units such as heavy tanks or recon elements. The usual additional features are included.

1 edition has been released

Current edition available at https://www.wargamevault.com/product/145835/FiveCore-Brigade-Commander

WGV Gold rank

Medieval miniatures games

Knyghte Pyke and Sworde

Medieval skirmish rules. 15-30 figures per side.

Stylized unit types, includes campaign guidelines, scenario set up and a full points system with custom unit building. Not solo oriented. Adaptable to dark age/ancients/pike&Musket. 

1 edition has been released

Current edition available at https://www.wargamevault.com/product/311310/Knyghte-Pyke-and-Sworde

WGV Electrum rank


Role playing games

Blade and Lockpick

RPG engine for solo games. Includes a simple oracle but you can substitute a more detailed one. The aim of the game is to make it effortless to run a party of characters in a solo roleplaying game.
1 edition has been released. 

WGV Gold rank

Usurper

RPG with extensive random event tables. Core mechanic is driven by an action table with variable outcomes. Well suited to solo gaming. 

1 edition has been released.

Current edition available at https://www.drivethrurpg.com/product/139732/Usurper--Claim-to-power-A-game-of-lords-rogues-and-adventurers 

Drivethru RPG Electrum rank

Ballad of the Longbow

Conventional RPG designed for Robin Hood style adventure games. Skill driven system with "class" abilities. Includes rules for handling companions and evil villains and extensive GMing advice.

1 edition has been released.

Current edition available at https://www.drivethrurpg.com/product/341094/Ballad-of-the-Longbow 

Drivethru RPG Copper rank.