Nordic Weasel Games

The blog home of Nordic Weasel Games

Something new this way comes: Mystic Space.

Time marches on and new beginnings herald changes. 

I have been in this business for about 10 years. During that time I have created a lot of games. Spinoffs, adaptations, original creations, it has been a lot. If you have been along for all that time, you have seen things develop and change, seen new ideas come along and seen experiments come and go. That is the nature of things.

With the cooperation with Modiphius has come fantastic opportunities to do cool new things. Being able to release a game like Five Parsecs Tactics was really cool. We have a lot lined up for the future and I hope you are all excited to see that.

However even though that work has taken up a lot of time, I have never stopped creating new things. I am a little more discerning these days and more ideas go in the bin than get completed, as I find they do not quite hold up or they end up not doing anything I am sufficiently excited about. All part of the process.

One thing I have always chafed against however is getting type-cast. Around the internet, I am mostly known as the "solo guy" these days and I certainly welcome that as I happen to think I am pretty good at that. But I do not just want to make solo games. 

I have also become associated with my particular brand of scrappy space opera science fiction (collectively known as Unified Space) but I do not just want to be the Unified Space guy either.

So it is time for a new beginning: 

With the new year, I am hoping to release not only a brand new game but one set in a brand new setting tentatively labelled Mystic Space

Mystic Space is an idea I have kicked around in my head for a long time now. A setting of glossy futuristic factions, big heroes, space magic and high tech. Something that draws from a completely different set of influences to what I have usually worked with. And hopefully something to allow the use of all manner of cool miniatures that often get overlooked. 

It is also intended to be a different game experience than what I have been doing for a while. It is not an adventure game or a game mastered game (though it could be both of those if people put their minds to it). It is a game of tactical action and fighting for objectives and selecting a faction that you like the sound of, the sort of thing that you play with a friend or at the club. Of course people can solo any game and I will try to make sure solo gamers are not left out, but this one, I want to do something different. 

It will not be a "build your own" toolkit, but a game with army lists and factions with special abilities and all that good stuff. 

Something for people who like games with big fun heroes with an identity in the game.

It is also intended to be a way to go back to the roots a little bit, but with the skills and tools I have available now. When a game PDF can be updated at no cost, then player feedback about weapons and points values can be taken into account easily. When a player can just reach out to the designer and ask, there never has to be any doubts about the intent behind a rule or how something is supposed to work.

I can't compete with the big glossy rulebooks from the big companies. But I can compete on caring about you and allowing you to become part of the process.

And heck, it'll be fun to create something brand new. Down the road, there will no doubt be other games in the Mystic Space setting and it is very possible older titles could end up with stats for both settings. 

Who knows? 

The future is bright. I hope to see you there.