It has been a long time since I have talked about Planetfall, as it slowly makes its way through editing and layout.
So this is a quick run down of key features. I will try to do a more in depth post going into some of the information later.
*The gist of the campaign is that you are landing on an unexplored world to exploit its resources and make your colony self sufficient and successful.
*It features a planetary map.
*Your characters this time are Unity agents and can be soldiers, scouts or scientists. You can also bring over Five Parsecs characters of course. Each class has its own special abilities and gear is usable by particular classes.
*Enemy lifeforms are randomly generated, allowing you to fill out your own unique planetary encounter table. This will be modified over the course of play.
*You also encounter a strange new hostile alien species.
*Missions include sweeping for resources, exploring alien ruins and taking the fight to the enemy. There are 12 scenarios (if I counted right).
*Scientific research will unlock new tech, items and upgrades.
*You build a base with facilities that improve your capabilities.
*In addition to new tech, you can also get augmentations for your soldiers and find alien artifacts.
*There is an end game with multiple possible outcomes for your colony. Along the way you will achieve milestones that push the campaign to the next step, unlocking options and increasing challenges. It is self paced to an extent.
*Fluff nerds will get some new information about Unity and its various efforts across the galaxy.
*You also get a bit of fiction from yours truly.