Nordic Weasel Games

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Rogue Hammer

Starting with the most recent, Rogue Hammer is intended to be the last of the "retro scifi" cycle for me. 

Going back to Clash on the Fringe and Renegade Scout, the original 40K Rogue Trader has always loomed large and both games were trying to recapture that vibe to some extent. In hindsight I suppose Clash didn't feel all that retro. It was basically a modern skirmish games with some random scenario tables. Scout was a modernization of the mechanical side of things and like Clash was set in Unified Space.

Shoot People in Space dodged Rogue Trader to aim at some of the earlier games in the genre: Laserburn, Spacefarers, Space Marines and Combat 3000.

What I had never done was an actual set of rules for space orcs and 6 limbed critters and all the rest of the dorks. Rogue Hammer then fixes that. It is based on the Squad Hammer engine but uses renamed units. 

If you are not familiar with Squad Hammer you can check it out here https://www.wargamevault.com/product/295773/Squad-Hammer-Core--Peoples-Edition (there are multiple versions but this is the most up to date. The download includes the original "Dinosaur" booklet as well). It is intended for unit based gameplay (combat is between units, not individual figures) and moves really fast, while still having some tactical finesse to it. 

It is also a game you can basically explain in 5 minutes. 

Rogue Hammer specifically makes some changes (including a non-random activation system, more detailed vehicle rules and psionics) and offers both solo play, simple progression rules and army lists roughly covering the sort of troops that were included in the original Rogue Trader rulebook, as well as a couple of additions (rebels and cultists). 

It is the intent that the game will be expanded over time and will cover all units that had rules published for them in the original game. Some units may be amalgamated into a single unit since Rogue Hammer is a bit less detailed. 

To answer the inevitable questions: I am not currently committing to anything that was not in the Rogue Trader era of things. It is very likely that I will eventually want to cover 2e and 3e units, but no promises. Fair?

Currently the rules are in pre-release. This means you can obtain them directly from me for 10 dollars through Paypal ( nordicweaselgames@icloud.com ) and I will send you a link. Once the rules are available on Wargame Vault (likely in the new year) you will get a code for that, discounting what you paid. 

Later, the rules will be available to Patrons as well, but I need to figure that all out. 

The pre-release has a slice of everything to expect. Over time things like scenario objectives, random events and psionic powers can of course be expanded. I also have some ideas for some random tables to add flavor but the focus of the pre-release is to make sure the gameplay is solid.