Nordic Weasel Games

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Planetfall!

Planetfall is now available for pre order! 

https://modiphius.net/en-us/products/five-parsecs-from-home-planetfall

You get the PDF with your preorder immediately, then print books are expected to ship in February with the stand alone PDF being available then too. We will be using the time before then to iron out any bugs that escaped us in proof reading. 

Make sure to check the correct Modiphius store for your region.

This is probably the biggest game I have done, so definitely excited (and nervous) to hear what people think.

A few questions to pre-empt here:

This is all developed by me. Additional parts were added based on input from Modiphius (the intro missions and adding a bit more story definition), though all the actual design was me. 

There are four types of opposition: "Tactical enemies" include the usual K'Erin, pirates etc. You probably already have suitable minis here. "Sleepers" are robot sentinels that guard the world. The Slynn are reptilian psionic aliens. Finally alien wildlife. If you know how you got to create your own enemy table in Deep Below, it works the same way here (because this is where the idea originated). 

The campaign includes both base building and research. Its not specifically based on any one thing, but if you imagine something like the old Alpha Centauri computer game, you are not that far off.

Upgrade paths include experience points, genetic augmentations and new tech. 

The player characters now have classes with Troopers, Scientists and Scouts all having different weapon allowances and unique advantages. 

There is a clearly defined end game with multiple victory conditions.

You CAN lose though it's not super likely. 

A map is required.

Combat has been modified a little from base 5P: Armour saves dont cause a stun (and you do not "stun out", big monsters use Kill Points (similar to Tactics) and a hit that rolls equal to Toughness now knocks you Sprawling. You can also provide Aid to another character giving them a bonus. 

An optional random factor is added to enemy AI movements. 

There are more mission types than before (quite a few actually) and they are more specific. 

Characters can be brought over from another campaign or you can create them from scratch.