Assorted questions I've gotten here and there. As usual, paraphrased from their sources.
Setting
Q: Will Mystic Space be a specific setting or more open ended like Parsecs?
A: It is intended as a specific setting with specific named factions existing. However we will be building it so you will be able to still put your own spin on things.
Q: Will there be specific named characters to use in the armies?
A: Not initially. I think I'd prefer people make their own characters. I like special characters sometimes, but I think they can end up upstaging the "normal" heroes.
Q: Will there be aliens?
A: Alien lifeforms yes, intelligent aliens you can use in armies, no.
Q: You've mentioned space magic. Where does that come from in the setting?
A: A resource exists which can be used to bolster the inherent talents of someone who shows promise. As a result, the ability to cast spells is not common but it is not exactly rare either. Most armies will have a spell caster or two.
Q: What is the tone?
A: "Heroic space opera" is probably fine. There will be some serious elements, but it is not intended to be grimdark or any of that.
Building armies
Q: Will there be faction specific units?
A: Not initially. Everyone picks from the same army list (don't worry it will have lots of units on it) and then the factions have their own traits and spells. Down the road, we might do faction units, I am not sure. Probably depends more on the mood among the players.
Q: How big will an army be?
A: Organised for a Patrol level game, 2-3 squads and 2 heroes. For a Battle game the minimum is 3 squads and 3 heroes, the max possible is 11 squads or vehicles and 6 heroes.
Squads will be 6-8 figures in most cases.
Q: Points or random roll?
A: Points.
Mechanics
Q: What will be the turn sequence be like?
A: Alternating but a hero and a squad within 6" can activate at the same time.
Q: Is it D6s again?
A: No! D10s. D6s may be used to track things though.
Q: How many stats?
A: Still narrowing that down, but likely 5.