Nordic Weasel Games

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Clash on the Fringe. An example of combat

Today we are going to look at Clash on the Fringe and specifically how combat resolution works. 

All references are to the revised edition but the original should work more or less the same.

Let us take a squad of 6 soldiers. They are decently armed with assault rifles (range 8"/25", Penetration 1, 1"x3" and a squad automatic weapon (SAW) (Range 4"/35", Penetration 1, 2"x4" and the Heavy and Suppression traits).

Our soldiers are typical Regulars (Discipline 5, Morale 5, Training 5) and are shooting up some opposing infantry. The enemy is wearing light armor (giving them Speed 5 and Survival 5).

Step 1 - Range

Our squad has been given an Engage order which allows them to shoot at the target. Some orders limit you to only shooting at close range, but in this case it does not. Each weapon has two ranges: The first is the Assault range, the second is the Aim range. 

Our targets are 12" away so it is at Aim range for both weapon types. 

Two quirks are worth noting: First a stationary fire can extend their Aim range by their Training score. Second weapons can shoot beyond their Aim range, to the edge of the table, but the fire is at a big penalty.

Step 2 - Areas of effect

Automatic weapons in Clash use a template. In this case the assault rifles place a template that is 1" wide and 3" deep, while the SAW is 2" wide and 4" deep. You get to roll to hit every target under the template. Don't bunch up!

For simplicity here, we assume the enemies are spread out in a skirmish line and each of our rifles only get to cover one target.

Step 3 - Roll to hit

To hit anything roll a D10 and get equal or below our Training score (5 in this case). Modifiers apply for ranges and cover and a few other things. We roll the dice and end up with 3 hits. 

Step 4 - Heads down?

Each hit die that is a natural 10 causes the target to go Heads Down (meaning they are taking cover and trying not to die).

Step 5 - Survival

For each hit, we roll the D10 again and add the Penetration of the weapon. if we get above the Survival score of the target, they are gone. If it is equal or below, they go Heads Down. (having bullets deflect off your armour is rather disconcerting). 

What is the benefit of the SAW? Well, for one it has a larger area of effect, but it also has the Suppression trait which means 9s and 10s cause Heads Down status, so not only is it a deadly weapon if the enemy is bunched up, it also is quite effective at forcing them to the ground.

So in conclusion

This is just a quick overview of how combat works with basic infantry. Of course all kinds of specific details apply to grenades and when shooting at vehicles etc.