Nordic Weasel Games

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Mystic Space is now available

https://www.wargamevault.com/product/521390/Mystic-Space-Alpha-version


The future begins here.

Welcome to Mystic Space!

What is Mystic Space?


It is a brand new space fantasy game from Nordic Weasel Games.

Featuring great heroes, stonking combat walkers, magical spells and an array of high tech weapons, Mystic Space is set in a remote galaxy where the Star-Born civilisations are collapsing into galaxy wide conflict as each of 8 factions struggle to impose their will on the future.

It is NOT a grimdark world. Its a world of bright colours, cool heroes and exciting adventure, taking as much inspiration and vibes from video games and anime than it does from classic science fiction and comic books.

Mystic Space includes:

-Easy and pretty quick game rules with a unique take on unit movement (measure for the squad leader, then deploy the unit around them)

-Core dice mechanic is 1D10 + character attribute. A 10 or higher is a success. 

-Alternating activations with the ability for heroes to activate alongside a squad by taking command of it.

-Fortune points allowing each player 3 rerolls in a game. 

-Weapons include area weapons that cover a blast radius , bolt weapons that blast through units and chain weapons that arc between targets. 

-Spell casting system for some Heroes with 8 spells in the alpha version.

-Vehicle combat rules. All vehicles in Mystic Space are walkers. 

-8 factions to play, each of which is detailed with history and personality. 

All factions use the same army list to pick from but each has 3 special abilities that set them apart. 

-Army list with 26 units to pick from. 

-7 scenarios, each of which calculates victory in different ways. Perfect for pick up play.

-Extensive background information on life in the Mystic Space universe. 

* * *

A typical army is 20-30 figures with a couple of vehicles. Anything from 15mm and up will work (but as long as you base individually, you can use smaller scales if you are determined). A typical gaming table should be about 3x3 feet across.

* * *

Most importantly (perhaps) the Mystic Space license!

The Fan License allows you to create and distribute fan art, fan fiction, game scenarios, army building apps etc.

Meanwhile the CommercialLicense allows you to create and sell miniatures for Mystic Space. This is particularly aimed at STL creators and lets you create and sell miniatures for the various units and factions in Mystic Space. AND you get both licenses when you buy the game. 

* * *

Mystic Space is intended to be a living rules system: Not only will we make updates, tweak points values and clarify rules based on player feedback, but over time we are also intending to advance the time line, introducing events (which might then result in new spells, weapons or units being added to the game).

Mystic Space is a “conventional” player versus player game however solo tools is a possibility in the future and we are planning on a cooperative/solo game using the same mechanics and setting in the near future.

* * *

Best of all, this is the alpha test: The rulebook is basically complete but a few extra bits are missing and it does not have art work yet. It is 124 pages of gaming goodness however.

By buying the Alpha version, you get to help influence the game at this early stage with feedback and suggestions and when the full version is released you will get a discount code for what you already paid.

The Rogue Funder

Greetings folks. As you know I have been hard at work updating Rogue Hammer to include more units. 

But there is a LOT to go still so what I would like to do is to sit down and take a while to just work on that. 

Here is “the grand plan”:

Cover every army list from Rogue Trader, 2nd edition and 3rd edition. This includes things like pre-tyranid genestealer cults and yes, the tau and necrons. 

This will NOT mean every unit exactly 1 to 1, it means that everything will be covered. Some units might be amalgamated into one and some may be represented by a new unit, but as much as possible to get the vibe.

It will also include armies that were presented in the citadel journal and white dwarf.

And finally selected vehicles from epic, nothing super heavy, but some of the orc tanks in particular. 

Expand the lists of upgrade options for heroes to maybe 20 or so. 

Expand the psionic powers a bit. 

Expand the rebels and hired guns army lists a little.

Thats Plan A

Plan B includes also adding some “expanded universe” army lists that are not specifically 40K. 

This could include:

A WW1 army list (This is mostly already done)

Clone Army / robo-federation / Galactic alliance / Galactic dominium for a certain movie universe.

Some assorted Doctor Who types

Armies based on Warzone / Mutant Chronicles.

A few hollywood units that will probably go in the Hired Guns army list. 

One or two other things depending on whims. 

With all of that, youd basically have an option when playing games to either play an “expanded universe” battle where it gets crazyor you can do something thats more specific and conventional. Your call.

So to make this a reality, we are doing Weasel Funding. 

This is simple and we have done it before: You throw in whatever cash you want to spend to make all of this happen, then I get to work making the ultimate WeaselHammer. 

Even if you are not interested in the army lists in and of themselves, think of it as a huge tool box to pick from when creating your own things.

There will not be any external websites this time. Its just you, me and Paypal. 

nordicweaselgames@icloud.com

Make sure to mark the donation as Rogue Hammer or something similar. 

The plan is to get enough that I can take a few days off and just write army lists.

The Rogue Hammer plan (currently)

If you have kept an eye on your Wargame Vault notifications you will notice that Rogue Hammer is getting updated pretty quickly.

What I am doing is I have a big list of the various armies to cover and each day I try to tackle one part (infantry or vehicles) of one army for one edition. So today was the Squat infantry for Rogue Trader for example.

The for sure plan at this point is to cover the following:

Rogue Trader armies that had army lists.

2nd edition codices

3rd edition codices (possibly only Tau and Necrons)

Any units and army lists from the RT and 2e era White Dwarf

Any units and army lists from the era Citadel Journal

Selected vehicles from Space Marine 1st edition.

Now this does not mean every single unit will receive a Rogue Hammer equivalent. Some units may be merged together, others may be split. But all will be considered. The priority is to make it all fit into Rogue Hammer.

Likewise, it is important to note that this is creating the units in Rogue Hammer. They may feel different, have different abilities etc. Think of it as a parallel universe where GW never released those dreadful paint pots that dried out in 2 weeks. 

After that there are many options that MIGHT happen. They include:

Army lists to use ww1 and ww2 armies.

Army lists for other "old" wargames like Void, Warzone and Vor (in particular). 

Some television and film units, mostly for scenario fodder. 

I guess this would be the "Rogue Hammer Expanded Universe". We will see and it will depend on what the fans want ultimately. The priority is the 40K stuff. 

Elf Knyghte Pyke and Sworde is available

Folks, we have arrived.

Elf Knyghte Pyke & Sworde is here! NWG’s long awaited fantasy mass skirmish wargame rules.

Based on the original KPS rules, this version adds:

6 Power Sources that your characters can draw upon (Divinity, Leadership, Expertise, Might, Luck, Sorcery)

4 Paths of Magic with 8 spells each.

15 fantasy peoples.

22 monsters to use in scenarios. 

26 magical items.

As well as all the features of the original game including campaign guidelines and scenario suggestions.
AND new material like battlefield events.

The game is playable with any single based fantasy figures usually organised in units of 3 or 6 figures. 
AND while the new book is full of cool fantasy stuff, you can of course still play out historical battles with players having used the rules for everything from vikings to romans to Japanese pike and shot skirmishes. 

The rules also include a license to publish your own scenarios and campaigns using EKPS rules. 

You can grab the rules from the link below. 

https://www.wargamevault.com/product/520073/Elf-Knyghte-Pyke-Sworde 
As always there will be some updates coming as the inevitable errors are caught, so hold off a week or so before printing your copy.

If you had donated money to getting the game done a few months back, please EMAIL me at nordicweaselgames@icloud.com with the amount and I will have a discount code created for you. 

There are some features that ended up having to be cut for now. I will still add solo guidelines to the book. I also intend to add more spells, creatures etc. but at some point I had to decide to get this out there so players can actually begin using it.

Slammer Legacy edition

I have been working with Chris Nicole to bring back his original Slammer scifi miniatures rules and you can now grab the "Legacy" edition which is the original document in PDF format. Pay What You Want so please give generously (but responsibly!)

Response and feedback will be used to both tidy up and improve this version, but also work up a new, cool edition for a new generation to enjoy.

From the WGV page:

"The Slammer rules are usable for a range of Hollywood-inspired science fiction skirmish action, complete with big heroes, cool space troopers and bug eyed aliens.

Featuring a clever reaction table, the morale and well being of your troops will affect what actions they can perform each turn but gameplay still moves quite quickly.

A starting game can play well with a handful of characters on each side, while you can easily play with a platoon once you understand how the game works.

The rulebook currently clocks in at under 40 pages, giving all the basic stuff needed to play a game without a lot of waffling about. You are here to shoot bug eyed monsters right?"

https://www.wargamevault.com/product/519467/Slammer-Legacy-Edition

Rogue Hammer 1.25. Imperial Legion update

Rogue Hammer receives a big update, both touching up a lot of rules wordings but also bringing a rename from Imperial Army to Imperial Legion AND it should now have all of the Imperial guard units from Rogue Trader. Im sure I missed one.


The goal is to work through the army lists now covering each army in turn to bring them up to "RT" standards before moving on to 2e and then finally the 3e books. Along the way there will be decisions to make so as you should expect, not everything will translate exactly or 1-to-1. 

Laserstorm unit builder

Courtesy of Jason, we now have a unit builder for Laserstorm. It is a simple little HTML app. Download it, double check and it should work in your browser and you can pick weapon and unit stats, then get the points total.

Really quite nice!

https://www.wargamevault.com/product/518645/Laserstorm-unit-builder-app


It is pay what you want, but please consider throwing a coin in the bucket as a thank you to Jason for making it. Let us know if you run into any difficulties.

Patreon updates and a call to action!

First a call to action:

Please consider subscribing so you receive email updates when the blog gets updated. 

Down on the bottom of the page there is an option to subscribe to the blog by email. I am looking at ways to better communicate with the fans and relying on social media or the Wargame Vault email function both has significant limitations. So if you want to stay in touch, please consider subscribing by email instead. 


Second if you are a Patron, you can find yourself with the second History Dad Field Report today. This offers details about the Matilda 1 tank as well as some new situational traits to help flesh out scenarios, particularly ones where the troops in question are having a really rough day. Perfect for a trip to Finland for example. 

If you are not a patron, please consider becoming one by visiting https://www.patreon.com/c/nordicweasel

New Starport Scum material

As part of my Patreon, we are going to share a Starport Scum Transmission every month. This will feature a single new item, such as a character you can use in games, an enemy, monster or new playable alien race. Basically one slice of gaming stuff that you can fit into a scenario or modify to use. 

The first Transmission will happen this month.

This is the start of a slow process to hopefully get more eyeballs back on Starport in preparation for eventually doing a 2nd edition, as well as making the Patreon contents more varied and fun.