Nordic Weasel Games

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Mystic Space feedback

This also went out by email through the Wargame Vault but not everyone receives messages there.


If you have purchased Mystic Space, I would like your thoughts on a few questions. Email to nordicweaselgames@icloud.com if you would be so good

- Have you had a chance to play the game yet? If so, what did you feel about the rules? What rules worked really well and which ones were difficult to use or understand?

-are there parts of the rules that are hard to understand and need explaining better?

- From the factions which seems the most exciting and which do you feel could use some more flavour?

- If you are intending on building an army for Mystic Space, what figure range are you planning on using?

- What do you hope to see in the full version and in the future for Mystic Space?

- How interested are you in other spin-off games in the same world? 

So Deep Below and the Five Leagues Compendium then

It should not be too much longer before the preorders for the Five Leagues Compendium go up (next week?) 

This will combine the first two expansions (which is already a monstrous amount of gaming goodness) as well as a stand alone game titled Deep Below.

Deep Below is a Five Leagues spin off (similar to how Bug Hunt is a Five Parsecs spin off), focused on exploring and fighting within a cavernous underworld. 

The rules feature:

The same combat system you are used to, allowing you to get up and running quickly and even transfer characters back and forth.

Character origins: Adventurer Humans, Derzkan, Windspite Dwarfs, Weaslings and Grey Elfs

A new magic approach (runes)

Randomly generated (and thus unique) enemies to fight.

A new type of mission with exploration and unpredictable encounters in huge underworld caves.

A bit of base building on the side as the settlement you are defending expands over time.

New magic goodies to find.

It is playable 100% on its own as its own experience or as a way to link up with the main Five Leagues game. 

Slam-15 alpha is available

Those of you who have been with me for a while know that 15mm science fiction is near and dear to my heart.

The scene went from a curiosity to a hugely supported contender with multiple manufacturers making excellent figures. It was also supported at the time by games like Gruntz, Stargrunt 2 and, if I may say so, FAD.

However many years on, I think things have gotten a little quiet, so it is time for me to stir the campfire a little bit again.

With that in mind, I am pleased to announce the alpha test of SLAM-15:

https://www.wargamevault.com/product/526734/SLAM15%22%20rel=%22/includes/ajax/tooltip_request_handler.php?products_id=526734

A set of rules written specifically to take advantage of, and be suitable for, 15mm figures. This means capturing a bit of a "hard scifi/hard space opera" vibe in the rules (since this is the most common figures available), ensuring the rules match what people usually want to use in their armies (multiple vehicles, multiple infantry squads based individually) and making sure the game is not excessively fiddly and that any tracking can be done either using simple markers (activations) or dice (vehicle damage).

It is intended for pick up games though it should not be too difficult to solo two-fisted. 

The alpha version of the rules feature everything needed to play, including sample troop profiles and weapons with points values. Buyers will also get a discount on the final version. 


A bit more Q/A stuff for Mystic Space

A few questions after the Alpha release that I figured everyone could benefit from the answer to:

Q: Is Mystic Space based on <insert media here>

A: We tried to be pretty original, but it obviously has heavy vibes from other space fantasy, particularly scifi  Anime and Manga. There's definitely a bit of Macross in there. 

Mechanically I tried to be "theme first". I did not intentionally borrow any mechanics from anywhere but if you have played a lot of miniatures games you will be able to tell how ideas travel from game to game. I did want things to mostly be fairly conventional this time around.

Q: Who wrote what portions?

A: Rules and the main setting chapter were all me. The faction write ups are mostly my wife. I tweaked them a little and I think I wrote one and a half of them. I did write the military snippets. We had wanted to do a project together for ages and this was the perfect opportunity. Plus as more of an RPG player, she'd bring a different perspective.

Q: Do you have any plans for a Mystic Space RPG?

A: The thought has arisen, though there are other things to do first. I wanted the setting to be detailed enough that people could improvise it and test the waters so to speak.

Q: When STLs start being available, will they be added to the book?

A: Yes, though there are some things to consider when doing that. Probably after we are out of alpha. 

Recent news

If you are checking back in, we have had quite a few things happening:


The first is the release of Elf, Knyghte, Pyke and Sworde, the second edition of the KPS skirmish rules and fully updated with fantasy content. This will be supported with updates and cool stuff as we move forward, becoming one of the "core" NWG game titles. 

You can pick up a copy here:

https://www.wargamevault.com/product/520073/Elf-Knyghte-Pyke-Sworde?src=hottest 


We also released the alpha version of Mystic Space, our new space fantasy game, complete with army lists and an exciting setting. You can pick that up here. 

https://www.wargamevault.com/product/521390/Mystic-Space-Alpha-version?src=hottest

Buyers of the alpha will get a discount when the final game is released.

And of course if you are into Squad Hammer but wishes it was a bit more grim and or dark, you can check out Rogue Hammer here 

https://www.wargamevault.com/product/418767/Rogue-Hammer-Gothic-scifi-miniatures-gaming 

This has seen a ton of updates and now has profiles for a ton of units from all across old school 40K and is now beginning to feature units from other scifi worlds and even inspired by history. The rules are also constantly being updated, improved and tidied up. 

So please dig and have fun :)

Mystic Space is now available

https://www.wargamevault.com/product/521390/Mystic-Space-Alpha-version


The future begins here.

Welcome to Mystic Space!

What is Mystic Space?


It is a brand new space fantasy game from Nordic Weasel Games.

Featuring great heroes, stonking combat walkers, magical spells and an array of high tech weapons, Mystic Space is set in a remote galaxy where the Star-Born civilisations are collapsing into galaxy wide conflict as each of 8 factions struggle to impose their will on the future.

It is NOT a grimdark world. Its a world of bright colours, cool heroes and exciting adventure, taking as much inspiration and vibes from video games and anime than it does from classic science fiction and comic books.

Mystic Space includes:

-Easy and pretty quick game rules with a unique take on unit movement (measure for the squad leader, then deploy the unit around them)

-Core dice mechanic is 1D10 + character attribute. A 10 or higher is a success. 

-Alternating activations with the ability for heroes to activate alongside a squad by taking command of it.

-Fortune points allowing each player 3 rerolls in a game. 

-Weapons include area weapons that cover a blast radius , bolt weapons that blast through units and chain weapons that arc between targets. 

-Spell casting system for some Heroes with 8 spells in the alpha version.

-Vehicle combat rules. All vehicles in Mystic Space are walkers. 

-8 factions to play, each of which is detailed with history and personality. 

All factions use the same army list to pick from but each has 3 special abilities that set them apart. 

-Army list with 26 units to pick from. 

-7 scenarios, each of which calculates victory in different ways. Perfect for pick up play.

-Extensive background information on life in the Mystic Space universe. 

* * *

A typical army is 20-30 figures with a couple of vehicles. Anything from 15mm and up will work (but as long as you base individually, you can use smaller scales if you are determined). A typical gaming table should be about 3x3 feet across.

* * *

Most importantly (perhaps) the Mystic Space license!

The Fan License allows you to create and distribute fan art, fan fiction, game scenarios, army building apps etc.

Meanwhile the CommercialLicense allows you to create and sell miniatures for Mystic Space. This is particularly aimed at STL creators and lets you create and sell miniatures for the various units and factions in Mystic Space. AND you get both licenses when you buy the game. 

* * *

Mystic Space is intended to be a living rules system: Not only will we make updates, tweak points values and clarify rules based on player feedback, but over time we are also intending to advance the time line, introducing events (which might then result in new spells, weapons or units being added to the game).

Mystic Space is a “conventional” player versus player game however solo tools is a possibility in the future and we are planning on a cooperative/solo game using the same mechanics and setting in the near future.

* * *

Best of all, this is the alpha test: The rulebook is basically complete but a few extra bits are missing and it does not have art work yet. It is 124 pages of gaming goodness however.

By buying the Alpha version, you get to help influence the game at this early stage with feedback and suggestions and when the full version is released you will get a discount code for what you already paid.

The Rogue Funder

Greetings folks. As you know I have been hard at work updating Rogue Hammer to include more units. 

But there is a LOT to go still so what I would like to do is to sit down and take a while to just work on that. 

Here is “the grand plan”:

Cover every army list from Rogue Trader, 2nd edition and 3rd edition. This includes things like pre-tyranid genestealer cults and yes, the tau and necrons. 

This will NOT mean every unit exactly 1 to 1, it means that everything will be covered. Some units might be amalgamated into one and some may be represented by a new unit, but as much as possible to get the vibe.

It will also include armies that were presented in the citadel journal and white dwarf.

And finally selected vehicles from epic, nothing super heavy, but some of the orc tanks in particular. 

Expand the lists of upgrade options for heroes to maybe 20 or so. 

Expand the psionic powers a bit. 

Expand the rebels and hired guns army lists a little.

Thats Plan A

Plan B includes also adding some “expanded universe” army lists that are not specifically 40K. 

This could include:

A WW1 army list (This is mostly already done)

Clone Army / robo-federation / Galactic alliance / Galactic dominium for a certain movie universe.

Some assorted Doctor Who types

Armies based on Warzone / Mutant Chronicles.

A few hollywood units that will probably go in the Hired Guns army list. 

One or two other things depending on whims. 

With all of that, youd basically have an option when playing games to either play an “expanded universe” battle where it gets crazyor you can do something thats more specific and conventional. Your call.

So to make this a reality, we are doing Weasel Funding. 

This is simple and we have done it before: You throw in whatever cash you want to spend to make all of this happen, then I get to work making the ultimate WeaselHammer. 

Even if you are not interested in the army lists in and of themselves, think of it as a huge tool box to pick from when creating your own things.

There will not be any external websites this time. Its just you, me and Paypal. 

nordicweaselgames@icloud.com

Make sure to mark the donation as Rogue Hammer or something similar. 

The plan is to get enough that I can take a few days off and just write army lists.

The Rogue Hammer plan (currently)

If you have kept an eye on your Wargame Vault notifications you will notice that Rogue Hammer is getting updated pretty quickly.

What I am doing is I have a big list of the various armies to cover and each day I try to tackle one part (infantry or vehicles) of one army for one edition. So today was the Squat infantry for Rogue Trader for example.

The for sure plan at this point is to cover the following:

Rogue Trader armies that had army lists.

2nd edition codices

3rd edition codices (possibly only Tau and Necrons)

Any units and army lists from the RT and 2e era White Dwarf

Any units and army lists from the era Citadel Journal

Selected vehicles from Space Marine 1st edition.

Now this does not mean every single unit will receive a Rogue Hammer equivalent. Some units may be merged together, others may be split. But all will be considered. The priority is to make it all fit into Rogue Hammer.

Likewise, it is important to note that this is creating the units in Rogue Hammer. They may feel different, have different abilities etc. Think of it as a parallel universe where GW never released those dreadful paint pots that dried out in 2 weeks. 

After that there are many options that MIGHT happen. They include:

Army lists to use ww1 and ww2 armies.

Army lists for other "old" wargames like Void, Warzone and Vor (in particular). 

Some television and film units, mostly for scenario fodder. 

I guess this would be the "Rogue Hammer Expanded Universe". We will see and it will depend on what the fans want ultimately. The priority is the 40K stuff. 

Elf Knyghte Pyke and Sworde is available

Folks, we have arrived.

Elf Knyghte Pyke & Sworde is here! NWG’s long awaited fantasy mass skirmish wargame rules.

Based on the original KPS rules, this version adds:

6 Power Sources that your characters can draw upon (Divinity, Leadership, Expertise, Might, Luck, Sorcery)

4 Paths of Magic with 8 spells each.

15 fantasy peoples.

22 monsters to use in scenarios. 

26 magical items.

As well as all the features of the original game including campaign guidelines and scenario suggestions.
AND new material like battlefield events.

The game is playable with any single based fantasy figures usually organised in units of 3 or 6 figures. 
AND while the new book is full of cool fantasy stuff, you can of course still play out historical battles with players having used the rules for everything from vikings to romans to Japanese pike and shot skirmishes. 

The rules also include a license to publish your own scenarios and campaigns using EKPS rules. 

You can grab the rules from the link below. 

https://www.wargamevault.com/product/520073/Elf-Knyghte-Pyke-Sworde 
As always there will be some updates coming as the inevitable errors are caught, so hold off a week or so before printing your copy.

If you had donated money to getting the game done a few months back, please EMAIL me at nordicweaselgames@icloud.com with the amount and I will have a discount code created for you. 

There are some features that ended up having to be cut for now. I will still add solo guidelines to the book. I also intend to add more spells, creatures etc. but at some point I had to decide to get this out there so players can actually begin using it.

Slammer Legacy edition

I have been working with Chris Nicole to bring back his original Slammer scifi miniatures rules and you can now grab the "Legacy" edition which is the original document in PDF format. Pay What You Want so please give generously (but responsibly!)

Response and feedback will be used to both tidy up and improve this version, but also work up a new, cool edition for a new generation to enjoy.

From the WGV page:

"The Slammer rules are usable for a range of Hollywood-inspired science fiction skirmish action, complete with big heroes, cool space troopers and bug eyed aliens.

Featuring a clever reaction table, the morale and well being of your troops will affect what actions they can perform each turn but gameplay still moves quite quickly.

A starting game can play well with a handful of characters on each side, while you can easily play with a platoon once you understand how the game works.

The rulebook currently clocks in at under 40 pages, giving all the basic stuff needed to play a game without a lot of waffling about. You are here to shoot bug eyed monsters right?"

https://www.wargamevault.com/product/519467/Slammer-Legacy-Edition