A round up of assorted questions people sometimes want to know. Some have been answered before but its been a while.
How did Paranoia come about?
The overlords had a license for the board game and wanted to get more out of it by also doing a miniatures game. I got the offer and jumped on the opportunity since it was something that did not really exist and how often do you get a chance like that?
Some of the original folks provided feedback on it, which was cool. I think they understood that the requirements between an RPG and a miniatures game are pretty different, so they were happy letting us do our own thing.
How did Forgotten Ruin come about?
This was a project that Chris Birch over at Modiphius asked about, I had no experience with the books but the basic idea sounded fun, so I took it on. I crawled through the first book as quickly as possible and then set about figuring out how to do that as a tabletop game.
This was something the creator of the books was happy to just let us do more or less freely, so I had a pretty free hand to do whatever I wanted to do with it.
How did Planetfall come about?
Some sort of "planetary" game had been discussed basically since we first agreed to do Parsecs. The exact pitch was mine, they did have some suggestions though (calamities and the pre campaign missions were their ideas, my execution).
The basic structure did not change an awful lot during development though, it was always more or less going to look like what it ended up as.
How much input does Modiphius have on the rules?
They give feedback on everything, usually pretty small stuff really. A lot of it is things like avoiding too many dice types or whatever. It is more so for a licensed item like Paranoia, because then there are things we have to (or cannot do) and you have to showcase the game world.
Are there other writers on 5X books?
No. Everything is written by me. NOW there are passages that the hard working editor will do. For example if we are missing a few lines to make a page work, he will write a couple of lines of fluffery and send it to me to okay. Its a lot easier than having to send it to me, me sending back the lines and then it turns out its still 4 words too short.
How is the art decided?
I provide an outline for what the art vibe should be (Hard space opera, keep the swords to a minimum, no warcraft dudes) and then the artist goes and does their things. Usually Ill get asked to provide some ideas for say 10 scenes. "3 soldiers moving through the snow, rifles at the ready while something watches from the forest". Chris Birch usually does a lot of this as well, since he is a more visual thinker than I am.
When the art comes in, I get to complain about it but usually I like to let the artist really give their own feeling as well. There are one or two instances where a piece of art meant going back in and adding something to the rulebook :)
Will you do any indie 5X games again?
Unlikely. It suits me pretty well that 5X is the "glossy" book series and then I do different projects on my own. I do have an idea for a warband campaign game that would have similar vibes but different rules, but we will see.
The one exception is probably an update to 5P Gang War as a Patreon goodie.
Will you ever use another die type in 5X?
Probably not if I am honest. The one exception would be if I get to do a "Advanced Parsecs" / "Combat RPG" book in the style of Inquisitor and those, in which case I'd probably move to D10s.
Are there more Leagues and Parsecs games planned?
I am working on a Leagues stand alone currently. Nothing planned for Parsecs right now, but we have discussed at least one game there as well that we both really want to do.
I have also suggested some things that they are interested in, but which we have not decided to act on yet.
Are there more licensed 5X games planned?
Yes, all kinds of stuff. I am not sure I can say anything concrete here but there's a lot of excitement I am waiting to tell people about :)
Will there be an eventual 4th edition Parsecs and Leagues?
Some day yes. We have had some discussions about what that could look like, but it is not really nailed down at the moment. Nothing concrete yet. I kind of go back and forth myself on exactly what I would want to do with it, beyond the obvious stuff like fixing unclear areas and so on.
Should I tell you about my wish list games/items/expansions?
You can. If its spaceships, I already know because it is the most common request by a mile.
If it's a licensed property, even if it is an obvious one, I can't do anything about that since I am not the one who have to open the pocket book to buy the license. Even if Modiphius already has the license that may not cover a new game type. You can ask them though :)